Context English Chinese (Simplified) (chs_T) State
Majsoul promises all games are randomly generated. At the beginning of each match, the tile wall is already pre-determined, so the tiles issued in each game will not be changed, or influenced by any external factor. To support this statement, we have introduced a MD5 verification system. \n The MD5 algorithm is a widely used cryptographic hash function. It converts the input bytes (tile wall sequence) into a series of hash value using an algorithm. MD5 is uni-directional, unique and chaotic. \n Uni-directional: The MD5 code generated cannot be reversed. Therefore, the MD5 code we provide cannot be decrypted. No one can see your tile wall in advance. (PS: Most MD5 hacking tools are brute-force attack tools. It will take millions of years before anyone hacks a tile wall.) \n Unique: Each input will only generate one unique MD5 code. \n Chaotic: Two tile wall sequences will have completely different MD5 codes even if there is only one different tile between them. \n The uniqueness and chaoticness ensure that tile walls cannot be modified. Otherwise, the MD5 code will significant change. \n MD5 verification steps:\n 1.In every match, players can click the Dora Indicator on the top left corner to view and record the tile wall MD5 code. Each flush of tile wall generates one set of MD5 code. \n 2.After a match, players can go to Log and verify if the MD5 code in each game (recorded in the Log) against the value recorded when the game was played. The MD5 code obtained during the game should be consistent with the MD5 code in the Log. \n 3.Each tile has a unique code. “Man” tiles are represented by “m”, “Pin” tiles are represented by “p”, “Sou” tiles are represented by “s” and word tiles are represented by “z”. For example, 1 Man is 1m, 9 Pin is 9p, 5 Sou is 5s. East, South, West, North, White, Green and Red are 1z, 2z, 3z, 4z, 5z, 6z and 7z accordingly. Special “Red” 5 Man is 0m, Red 5 Pin is 0p, Red 5 Sou is 0s. As such, each tile wall can be represented by a unique series of codes. For a tile wall of “8 Pin - 7 Sou - East - Red 5 Man”, the code will be 8p7s1z0m. Players can view tile walls in Log. A tile wall refers to the sequence of remaining tiles after all hands are drawn. Each tile wall displayed can be represented by a unique sequence using the method above. The tile wall code displayed at the bottom is generated using this method. \n 4.A common online MD5 encryption website can be accessed at http://tool.chinaz.com/tools/md5.aspx On the left box, enter the tile wall code obtained from step 3, then select “32 digit encryption (L)” in the center, you will find the corresponding MD5 code on the right. You can compare the MD5 code generated with the MD5 code provided in game. If they are the same, your tile wall was pre-determined from the moment it was generated. This is a proof that we have not modified it in any way. If the tile wall was tampered, the tiles issued would not match with the Log. The MD5 codes generated would not match either. \n Thank you for supporting Majsoul. We hope you enjoy the game and improve your skills every day..json|mj/info_md5|0|2|0|e310f946c5032508229f4b37da6c2ebc Majsoul promises all games are randomly generated. At the beginning of each match, the tile wall is already pre-determined, so the tiles issued in each game will not be changed, or influenced by any external factor. To support this statement, we have introduced a MD5 verification system. \n The MD5 algorithm is a widely used cryptographic hash function. It converts the input bytes (tile wall sequence) into a series of hash value using an algorithm. MD5 is uni-directional, unique and chaotic. \n Uni-directional: The MD5 code generated cannot be reversed. Therefore, the MD5 code we provide cannot be decrypted. No one can see your tile wall in advance. (PS: Most MD5 hacking tools are brute-force attack tools. It will take millions of years before anyone hacks a tile wall.) \n Unique: Each input will only generate one unique MD5 code. \n Chaotic: Two tile wall sequences will have completely different MD5 codes even if there is only one different tile between them. \n The uniqueness and chaoticness ensure that tile walls cannot be modified. Otherwise, the MD5 code will significant change. \n MD5 verification steps:\n 1.In every match, players can click the Dora Indicator on the top left corner to view and record the tile wall MD5 code. Each flush of tile wall generates one set of MD5 code. \n 2.After a match, players can go to Log and verify if the MD5 code in each game (recorded in the Log) against the value recorded when the game was played. The MD5 code obtained during the game should be consistent with the MD5 code in the Log. \n 3.Each tile has a unique code. “Man” tiles are represented by “m”, “Pin” tiles are represented by “p”, “Sou” tiles are represented by “s” and word tiles are represented by “z”. For example, 1 Man is 1m, 9 Pin is 9p, 5 Sou is 5s. East, South, West, North, White, Green and Red are 1z, 2z, 3z, 4z, 5z, 6z and 7z accordingly. Special “Red” 5 Man is 0m, Red 5 Pin is 0p, Red 5 Sou is 0s. As such, each tile wall can be represented by a unique series of codes. For a tile wall of “8 Pin - 7 Sou - East - Red 5 Man”, the code will be 8p7s1z0m. Players can view tile walls in Log. A tile wall refers to the sequence of remaining tiles after all hands are drawn. Each tile wall displayed can be represented by a unique sequence using the method above. The tile wall code displayed at the bottom is generated using this method. \n 4.A common online MD5 encryption website can be accessed at http://tool.chinaz.com/tools/md5.aspx On the left box, enter the tile wall code obtained from step 3, then select “32 digit encryption (L)” in the center, you will find the corresponding MD5 code on the right. You can compare the MD5 code generated with the MD5 code provided in game. If they are the same, your tile wall was pre-determined from the moment it was generated. This is a proof that we have not modified it in any way. If the tile wall was tampered, the tiles issued would not match with the Log. The MD5 codes generated would not match either. \n Thank you for supporting Majsoul. We hope you enjoy the game and improve your skills every day. 雀魂保證遊戲生成完全隨機,在遊戲開始之時牌山序列已經固定,不會根據場面情況針對性地發牌,不會在牌局中篡改牌山。為證明此聲明,我們引入了MD5碼驗證系統。\n MD5碼被廣泛的應用于加密解密技術,是一個公用的標準演算法。它透過一個固定的演算法把輸入的位元組(牌山序列)轉化成一個字串碼。MD5碼具有單向性、唯一性和混沌性。\n 單向性:生成出來的MD5碼無法被反解析成原來的輸入內容,所以不用擔心我們事先給出的MD5碼會被人破解而提前看到牌山。(ps:網上那些MD5反解析工具都是暴力嘗試,若要嘗試出我們牌山的序列,大概幾億年吧)。 \n 唯一性:唯一的輸入只會產出唯一的MD5碼的輸出。\n 混沌性:一個牌山序列和另一個牌山序列即使只有一張牌的微小差異,生成的MD5碼也會全然不同。\n 唯一性和混沌性保證了牌山無法篡改,一經改動MD5碼就會劇烈波動。\n MD5碼驗證步驟:\n 1.對局中,玩家可以點選左上角的寶牌指示牌的位置查看本次對局的牌山生成MD5碼並記錄下來。MD5碼是每一次配牌生成一次的。\n 2.對局結束後,玩家可以在牌譜中對照每一個小局的MD5碼是否跟之前遊戲中的相同。以此驗證遊戲中給的MD5碼沒有給錯。\n 3.按照大家比較通用的習慣,每張牌都有唯一的編碼,萬字用m表示,筒子用p表示,條子用s表示,字牌用z表示,所以1萬的編碼是1m,9筒的編碼是9p,5條的編碼是5s,東南西北白發中的編碼分別是1z、2z、3z、4z、5z、6z和7z,特殊的紅5萬用0m表示,紅5筒用0p表示,紅5條用0s表示。因此牌山可以唯一的用一串字元序列來表示。假設牌山是8筒7索東風紅5萬的話,那麼編碼序列就是8p7s1z0m。玩家可以在牌譜中查看牌山,牌山顯示的是發完牌之後剩餘的牌山序列,根據牌譜中顯示的牌山可以用上述的表示方法得到唯一的牌山序列。牌山顯示的最下方那個牌山代碼就是用這種方式生成的。\n 4.打開網址http://tool.chinaz.com/tools/md5.aspx,這是一個比較常見的線上MD5碼加密網站。把在3中獲得的牌山代碼輸入進左邊的輸入框,然後中間選擇加密32位[大],點選加密按鈕,右邊就會出現MD5碼。拿右邊的MD5碼與1中遊戲中給的MD5做對比,相同則意為著您在本局遊戲進行的時候,牌山就是固定的,我們後期並未進行篡改。因為一旦篡改,牌譜中就會發現發牌不對,或者生成的MD5碼不配對。\n 感謝大家對雀魂的大力支持,祝大家玩得開心,雀力日進。
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In the tournament lobby, players can create and manage different tournaments using customized rules. \n Illegal activities, such as gambling, are strictly prohibited in Mahjong Soul and will face serious consequences once found. We hope all players can work together to ensure a healthy gaming environment. \n\nParticipant:\n - Tournament matches will not involve coppers or PTs. \n - Tournament match results will not be reflected in “Recent Trends”, “Style (stats)” or “Match Info”, but may appear in “Recent High Score”. \n - Players can only prepare for tournaments marked as “In Progress”. \n - Tournament matches can only be spectated in corresponding tournament rooms with a 300 seconds delay. \n - Participants can view the match logs of a tournament within the tournament room. \n\nOrganizer:\n - Organizers can enter the organizer center to create and manage tournaments via “Manage Tournament” on mahjongsoul.yo-star.com. \n - Each account can create up to 1 tournament every 7 days. \n - Creating a tournament will cost 60 Jade. \n - A tournament room will exist for up to 90 days, starting from the day it was created. \n - Tournament matches will use the same rules as the standard Ranked Match if “Advanced Rules” are disabled. \n - Creators can add other players as admins to help manage the tournament. \n - Tournament admins may use statistical tools in the organizer center to analyze participant scores and rankings. \n - Tournament matches must be manually activated by admins. Participants will not be randomly matched..sheet|StrStr.csv|en|dd9328c007db6629a95aac5060f7d894 In the tournament lobby, players can create and manage different tournaments using customized rules. \n Illegal activities, such as gambling, are strictly prohibited in Mahjong Soul and will face serious consequences once found. We hope all players can work together to ensure a healthy gaming environment. \n\nParticipant:\n - Tournament matches will not involve coppers or PTs. \n - Tournament match results will not be reflected in “Recent Trends”, “Style (stats)” or “Match Info”, but may appear in “Recent High Score”. \n - Players can only prepare for tournaments marked as “In Progress”. \n - Tournament matches can only be spectated in corresponding tournament rooms with a 300 seconds delay. \n - Participants can view the match logs of a tournament within the tournament room. \n\nOrganizer:\n - Organizers can enter the organizer center to create and manage tournaments via “Manage Tournament” on mahjongsoul.yo-star.com. \n - Each account can create up to 1 tournament every 7 days. \n - Creating a tournament will cost 60 Jade. \n - A tournament room will exist for up to 90 days, starting from the day it was created. \n - Tournament matches will use the same rules as the standard Ranked Match if “Advanced Rules” are disabled. \n - Creators can add other players as admins to help manage the tournament. \n - Tournament admins may use statistical tools in the organizer center to analyze participant scores and rankings. \n - Tournament matches must be manually activated by admins. Participants will not be randomly matched. 賽事大廳中是由玩家建立並管理的各種比賽會場,比賽規則由玩家自訂。\n 雀魂嚴禁任何賭博等非法行為,一經發現將會嚴肅處理,希望大家一起維護一個健康的遊戲環境。\n\n參加者:\n- 賽事比賽中不會結算銅幣、PT點數。\n- 賽事比賽中不會統計最近走勢,四維資料、對局資料;只計最近大和。\n- 只有狀態為“進行中”的比賽會場可以進行對局準備。\n- 賽事比賽只能在對應的比賽會場內進行觀戰;觀戰和實際比賽有300秒的延遲。\n- 參加者可以在比賽會場內查看該比賽的牌譜。\n\n組織者:\n- 組織者請透過www.maj-soul.com上的“賽事管理"入口進入組織者後臺進行賽事的建立和管理。\n- 每個帳號每7天只能建立一個賽事。\n- 建立賽事需要消耗60輝玉。\n- 比賽會場最多持續90天,從建立時間開始計算。\n- 不開啟進階規則時,比賽將採用和配對場一致的規則。\n- 建立者可以新增其他玩家為管理員進行輔助管理。\n- 管理者後臺中有統計工具,管理者可以通過該工具統計玩家得分和排名。\n- 賽事比賽只能由管理員手動開啟,不會進行隨機配對。
Majsoul promises all games are randomly generated. At the beginning of each match, the tile wall is already pre-determined, so the tiles issued in each game will not be changed, or influenced by any external factor. To support this statement, we have introduced a MD5 verification system. \n The MD5 algorithm is a widely used cryptographic hash function. It converts the input bytes (tile wall sequence) into a series of hash value using an algorithm. MD5 is uni-directional, unique and chaotic. \n Uni-directional: The MD5 code generated cannot be reversed. Therefore, the MD5 code we provide cannot be decrypted. No one can see your tile wall in advance. (PS: Most MD5 hacking tools are brute-force attack tools. It will take millions of years before anyone hacks a tile wall.) \n Unique: Each input will only generate one unique MD5 code. \n Chaotic: Two tile wall sequences will have completely different MD5 codes even if there is only one different tile between them. \n The uniqueness and chaoticness ensure that tile walls cannot be modified. Otherwise, the MD5 code will significant change. \n MD5 verification steps:\n 1.In every match, players can click the Dora Indicator on the top left corner to view and record the tile wall MD5 code. Each flush of tile wall generates one set of MD5 code. \n 2.After a match, players can go to Log and verify if the MD5 code in each game (recorded in the Log) against the value recorded when the game was played. The MD5 code obtained during the game should be consistent with the MD5 code in the Log. \n 3.Each tile has a unique code. “Man” tiles are represented by “m”, “Pin” tiles are represented by “p”, “Sou” tiles are represented by “s” and word tiles are represented by “z”. For example, 1 Man is 1m, 9 Pin is 9p, 5 Sou is 5s. East, South, West, North, White, Green and Red are 1z, 2z, 3z, 4z, 5z, 6z and 7z accordingly. Special “Red” 5 Man is 0m, Red 5 Pin is 0p, Red 5 Sou is 0s. As such, each tile wall can be represented by a unique series of codes. For a tile wall of “8 Pin - 7 Sou - East - Red 5 Man”, the code will be 8p7s1z0m. Players can view tile walls in Log. A tile wall refers to the sequence of remaining tiles after all hands are drawn. Each tile wall displayed can be represented by a unique sequence using the method above. The tile wall code displayed at the bottom is generated using this method. \n 4.A common online MD5 encryption website can be accessed at http://tool.chinaz.com/tools/md5.aspx On the left box, enter the tile wall code obtained from step 3, then select “32 digit encryption (L)” in the center, you will find the corresponding MD5 code on the right. You can compare the MD5 code generated with the MD5 code provided in game. If they are the same, your tile wall was pre-determined from the moment it was generated. This is a proof that we have not modified it in any way. If the tile wall was tampered, the tiles issued would not match with the Log. The MD5 codes generated would not match either. \n Thank you for supporting Majsoul. We hope you enjoy the game and improve your skills every day..sheet|StrStr.csv|en|e310f946c5032508229f4b37da6c2ebc Majsoul promises all games are randomly generated. At the beginning of each match, the tile wall is already pre-determined, so the tiles issued in each game will not be changed, or influenced by any external factor. To support this statement, we have introduced a MD5 verification system. \n The MD5 algorithm is a widely used cryptographic hash function. It converts the input bytes (tile wall sequence) into a series of hash value using an algorithm. MD5 is uni-directional, unique and chaotic. \n Uni-directional: The MD5 code generated cannot be reversed. Therefore, the MD5 code we provide cannot be decrypted. No one can see your tile wall in advance. (PS: Most MD5 hacking tools are brute-force attack tools. It will take millions of years before anyone hacks a tile wall.) \n Unique: Each input will only generate one unique MD5 code. \n Chaotic: Two tile wall sequences will have completely different MD5 codes even if there is only one different tile between them. \n The uniqueness and chaoticness ensure that tile walls cannot be modified. Otherwise, the MD5 code will significant change. \n MD5 verification steps:\n 1.In every match, players can click the Dora Indicator on the top left corner to view and record the tile wall MD5 code. Each flush of tile wall generates one set of MD5 code. \n 2.After a match, players can go to Log and verify if the MD5 code in each game (recorded in the Log) against the value recorded when the game was played. The MD5 code obtained during the game should be consistent with the MD5 code in the Log. \n 3.Each tile has a unique code. “Man” tiles are represented by “m”, “Pin” tiles are represented by “p”, “Sou” tiles are represented by “s” and word tiles are represented by “z”. For example, 1 Man is 1m, 9 Pin is 9p, 5 Sou is 5s. East, South, West, North, White, Green and Red are 1z, 2z, 3z, 4z, 5z, 6z and 7z accordingly. Special “Red” 5 Man is 0m, Red 5 Pin is 0p, Red 5 Sou is 0s. As such, each tile wall can be represented by a unique series of codes. For a tile wall of “8 Pin - 7 Sou - East - Red 5 Man”, the code will be 8p7s1z0m. Players can view tile walls in Log. A tile wall refers to the sequence of remaining tiles after all hands are drawn. Each tile wall displayed can be represented by a unique sequence using the method above. The tile wall code displayed at the bottom is generated using this method. \n 4.A common online MD5 encryption website can be accessed at http://tool.chinaz.com/tools/md5.aspx On the left box, enter the tile wall code obtained from step 3, then select “32 digit encryption (L)” in the center, you will find the corresponding MD5 code on the right. You can compare the MD5 code generated with the MD5 code provided in game. If they are the same, your tile wall was pre-determined from the moment it was generated. This is a proof that we have not modified it in any way. If the tile wall was tampered, the tiles issued would not match with the Log. The MD5 codes generated would not match either. \n Thank you for supporting Majsoul. We hope you enjoy the game and improve your skills every day. 雀魂保證遊戲生成完全隨機,在遊戲開始之時牌山序列已經固定,不會根據場面情況針對性地發牌,不會在牌局中篡改牌山。為證明此聲明,我們引入了MD5碼驗證系統。\n MD5碼被廣泛的應用于加密解密技術,是一個公用的標準演算法。它透過一個固定的演算法把輸入的位元組(牌山序列)轉化成一個字串碼。MD5碼具有單向性、唯一性和混沌性。\n 單向性:生成出來的MD5碼無法被反解析成原來的輸入內容,所以不用擔心我們事先給出的MD5碼會被人破解而提前看到牌山。(ps:網上那些MD5反解析工具都是暴力嘗試,若要嘗試出我們牌山的序列,大概幾億年吧)。 \n 唯一性:唯一的輸入只會產出唯一的MD5碼的輸出。\n 混沌性:一個牌山序列和另一個牌山序列即使只有一張牌的微小差異,生成的MD5碼也會全然不同。\n 唯一性和混沌性保證了牌山無法篡改,一經改動MD5碼就會劇烈波動。\n MD5碼驗證步驟:\n 1.對局中,玩家可以點選左上角的寶牌指示牌的位置查看本次對局的牌山生成MD5碼並記錄下來。MD5碼是每一次配牌生成一次的。\n 2.對局結束後,玩家可以在牌譜中對照每一個小局的MD5碼是否跟之前遊戲中的相同。以此驗證遊戲中給的MD5碼沒有給錯。\n 3.按照大家比較通用的習慣,每張牌都有唯一的編碼,萬字用m表示,筒子用p表示,條子用s表示,字牌用z表示,所以1萬的編碼是1m,9筒的編碼是9p,5條的編碼是5s,東南西北白發中的編碼分別是1z、2z、3z、4z、5z、6z和7z,特殊的紅5萬用0m表示,紅5筒用0p表示,紅5條用0s表示。因此牌山可以唯一的用一串字元序列來表示。假設牌山是8筒7索東風紅5萬的話,那麼編碼序列就是8p7s1z0m。玩家可以在牌譜中查看牌山,牌山顯示的是發完牌之後剩餘的牌山序列,根據牌譜中顯示的牌山可以用上述的表示方法得到唯一的牌山序列。牌山顯示的最下方那個牌山代碼就是用這種方式生成的。\n 4.打開網址http://tool.chinaz.com/tools/md5.aspx,這是一個比較常見的線上MD5碼加密網站。把在3中獲得的牌山代碼輸入進左邊的輸入框,然後中間選擇加密32位[大],點選加密按鈕,右邊就會出現MD5碼。拿右邊的MD5碼與1中遊戲中給的MD5做對比,相同則意為著您在本局遊戲進行的時候,牌山就是固定的,我們後期並未進行篡改。因為一旦篡改,牌譜中就會發現發牌不對,或者生成的MD5碼不配對。\n 感謝大家對雀魂的大力支持,祝大家玩得開心,雀力日進。